Manual

Scope: player ยท language: en

player game kit

How to play

player

Collect cards, build a lineup and win races.

Open **Park** to manage your cards, then **Arena** to choose a race. Each race uses one card per gameplay group.

Races

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Trials compare your card's attributes against the opponent.

The majority of trial wins decides the race. Stars depend on the score margin.

Collection

player

Every owned card is an instance. Fusion upgrades a keeper; breeding creates offspring when compatible.

Currencies

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Gold is earned from races; gems and premium are rarer. Prices and rewards are shown before every action.

Fair play

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Answers and outcomes are server-authoritative. Do not share accounts or use automation; reports and sanctions apply.

Card abilities

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Some cards carry abilities that change a trial or grant a small reward.

Abilities are resolved by the server and shown in the race result trace; the client only displays them.

Quiz trials

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A quiz trial asks questions from a set and scores answers on the server.

Answers are never sent to the client in advance. Repeated wrong answers become review items.

Timed trials

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When enabled, you must submit a lineup or quiz answers before the deadline shown on screen.

The server clock is authoritative; the countdown is only a convenience.

Market and trading

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List cards for sale, open auctions or send offers. Park-only rules and anti-snipe windows keep trades fair.

All listings and settlements are server-side.

Clubs

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Clubs let players talk and coordinate. Reports and blocks are available from the moderation screen.

Messages may be removed by moderators.

Account and privacy

player

You can export your data or request deletion from the account page. Deletion has a grace period.

Never share your password or two-factor codes.

Encyclopedia pages

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Animal pages can include a description, taxonomy, habitat, conservation status and the sources used.

This information is educational and never changes race stats. Some pages have fewer sections when the source data is missing.

Referral program

player

Open the referral page to see your code, link and QR. Share them with a friend; when the friend creates an account through your code you are attached as the referrer for the attribution window. The referral stays pending during the hold period and is rewarded only after the qualification rule (verified account, first race and the configured wait).

Rewards are in-game only (gold and gems by default) and there are daily/lifetime caps. Self-referrals, duplicate accounts, disposable emails and abusive patterns are flagged and reviewed; rewards can be refused. The program uses your code, attribution time, status and reward entries; your email is not published. A disabled program shows a notice instead of your code. Milestone rewards unlock automatically at 3, 10, 25 and 50 qualified friends. The season leaderboard lists the top referrers by qualified friends and shows aliases only. In the app open **Referrals** from the Command Center to see your code, copy the link, track pending/qualified friends, the season leaderboard and the invited list.